This lets you fit more images into each texture atlas page and reduces the size of your exports. When chosen in the texture packer settings, mesh attachment vertices are used to pack images as tightly as possibly. Spine can now do polygonal texture packing. Spine uses advanced algorithms that work well even with few vertices, which is important for runtime performance. Automatic tracing is much faster than placing vertices manually. The sliders control how many vertices are used and how they are placed. To see it in action, edit a mesh and choose Trace. Spine can now trace an image to generate a mesh for you automatically. Check out the editor changelog as well as our runtimes changelog for a more detailed overview of the latest changes. Summer is here and with it comes a brand new Spine release! Watch the video above or read on for a run-down of the most important new features below.
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